Tools

SmoothNormalsBaker:

You can bake multiple meshes at once by adding them to the Meshes array. The location of the baked meshes can be changed manually or set to the same folder as the first mesh in the array.

Please leave the UV channel on UV3 so that baked meshes will function properly with the Easy Toon outline.

Ramp Creator:

To have full control over the shadows and colors of the bright and dark areas of your object, use the DffuseRamp mode with the gradient editor. After creating a gradient, export it as a PNG file and drag it into the Light Ramp Texture property box. Remember to do this, as the ramp will not be saved otherwise.

Any gradient can be saved as a preset in the gradient editor, so you can edit it at any time in the future.

Make sure to turn off the option to generate mip maps and set the wrap mode to clamp in the import settings of the exported ramp texture. Alternatively, you can use the RampTexture preset import settings. Failure to do this may cause the shading to function improperly.

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