Mask

World dissolve scripts automatically handle logic when you add a mask. These scripts adjust Type and all other properties based on the world dissolve script's settings.

Properties and Functions

These are divided into two groups: internal (don't use them) and user-exposed (available for you to adjust). Properties with "INTERNAL:" are for internal use only.

User-Exposed Properties

  • Other

    • maskSettings: Controls the mask's visual guides and collision.

    • colliderScale: Scales the collider relative to the mask size.

  • Solid Angle Properties

    • angle: Defines the angle of the solid cone mask.

    • angle Adjust: Adjusts collider size and preview based on the angle.

  • Round Cone Properties (Preview Not Supported)

    • radius Adjust: Adds an offset to the round cone collider's radius.

    • start Transform: Defines the starting point of the round cone mask.

    • end Transform: Defines the ending point of the round cone mask.

User-Exposed Functions

  • UpdateCollider() - Updates the collider based on the mask type.

  • DestroyCollider() - Destroys the existing collider.

  • AddRoundConeTransforms() - Creates start and end transforms for round cone masks.

  • DestroyRoundConeTransforms() - Destroys the transforms created for round cone masks.

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