Round See Through
You have two options to create this effect
Each one with its own advantages and disadvantages. Most of them are highlighted here:
See Through Dissolve | Round Cone Mask (World Dissolve) |
---|---|
Breaks SRP batcher (uses material property blocks) | Modyfies all materials equally |
Up to 6 different masks | Up to 4 different masks |
Customization options for edge cases (depth offset), when the player is near multiple objects, in a corner, etc... | One fixed shape that dissolves everything within its range |
Screen Space shader controlling the effect | World based shape (Round Cone) that control the effect |
Stable Screen Space Radius | Not supported |
If you're unsure which one to use, you can experiment with the demo scenes that showcase these two techniques and observe how they behave differently.
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