See Through Dissolve

Inherits all logic, properties and functions from World Dissolve Base

Properties

  • ScreenRadiusMultiplier: Multiplier for screen radius.

  • UseDepthOffset: Whether to use depth offset.

  • DepthOffset: Depth offset value.

  • OffsetSmoothness: Smoothness of the offset.

Functions

  • ChangeUseScreenStableRadius: Update the screen stable radius property.

  • UpdateCameraTransform: Updates the camera transform used for mask collider in see-through effect.

  • AddMask: Adds a mask to the dissolve effect, subscribing to its events if auto detection is used.

  • RemoveMask: Removes a specific mask from the dissolve effect, unsubscribing from its events.

  • RemoveMask (overload): Removes a mask at a specific index from the dissolve effect, unsubscribing from its events.

  • RemoveAllMasks: Removes all masks from the dissolve effect, unsubscribing from their events.

  • ContainsMask: Checks if a specific mask is part of the dissolve effect.

  • MasksListCount: Returns the count of masks currently part of the dissolve effect.

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