See Through Dissolve
Inherits all logic, properties and functions from World Dissolve Base
Properties
ScreenRadiusMultiplier: Multiplier for screen radius.
UseDepthOffset: Whether to use depth offset.
DepthOffset: Depth offset value.
OffsetSmoothness: Smoothness of the offset.
Functions
ChangeUseScreenStableRadius: Update the screen stable radius property.
UpdateCameraTransform: Updates the camera transform used for mask collider in see-through effect.
AddMask: Adds a mask to the dissolve effect, subscribing to its events if auto detection is used.
RemoveMask: Removes a specific mask from the dissolve effect, unsubscribing from its events.
RemoveMask (overload): Removes a mask at a specific index from the dissolve effect, unsubscribing from its events.
RemoveAllMasks: Removes all masks from the dissolve effect, unsubscribing from their events.
ContainsMask: Checks if a specific mask is part of the dissolve effect.
MasksListCount: Returns the count of masks currently part of the dissolve effect.
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