Displacement

Setup

Enable displacement in the keywords section.

Ensure that the game object using displacement is marked as not static.

Overview

  • If displacement per vertex is enabled, each vertex is individually affected. When it's off, the entire mesh acts as one.

  • The Rotation Axis cannot be 0,0,0.

  • You can adjust how far the displacement will impact from the edge of the mask and the smoothness of the effect.

  • Other properties affect position, rotation, and normals offset.

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