Displacement
Setup
Enable displacement in the keywords section.
Ensure that the game object using displacement is marked as not static.
Overview
If displacement per vertex is enabled, each vertex is individually affected. When it's off, the entire mesh acts as one.
The Rotation Axis cannot be 0,0,0.
You can adjust how far the displacement will impact from the edge of the mask and the smoothness of the effect.
Other properties affect position, rotation, and normals offset.
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